New Release from Digicrafts: PhotoFlip Video You’ve definitely checked out Digicrafts’ PhotoFlip Flash component at least once. Since it was so successful, a follow up was in order. So, he has developed PhotoFlip Video, that ...
Featured Flash Components in February February was the month of beautiful Flash files. We managed to feature three of our most creative Flash templates so far, along with 3D carousels, menus and slideshows.
This is quite a nice ...
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High Performance ANSI C Compiler, Integrated Development Environment, Automatic Program Generator and In-System Programmer for the Atmel AVR family of microcontrollers
This presentation is aimed at beginners who would like to learn more about the Maya API used with the C++, MEL, and Python languages. Explore ways that you can customize and extend Maya through direct access to its data structures, graphics systems, command definitions and user interface extensions.
Learning Objectives Scripting vs API MEL/Python cross calls C++ vs Python Maya API Basics Plug-in principles and Working with nodes Size : 113.5 MB Download
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Download Description Size Introduction View Introduction 676kb Part 1 Setting up project and library 6543kb Part 2 Creating the player class and basic town 4327kb Part 3 Defining the player and creating the Inn 8275kb Part 4 Create Weapon, Monster, and Entity classes and start of battle function 19408kb Part 5 Finish battle function. Test with multiple and single enemies 8921kb Part 6 Finished summon portal. Random monsters generate based on level 6080kb Part 7 Weapons,Armor, and potions can be purchased. (frames missing) 8116kb Part 8 Potions can be used, potion inventory autosorted. Spell class created 13836kb Part 9 Added spell list and target to battle. Stumbled over setting up spell casting 8983kb Part 10 Fireball, heal, and poison work. Spells list in stats 10372kb Part 11 Fixed various bugs. Seeded rand, spells can be purchased 8502kb Part 12 Fixed error checking. Player can level up 11594kb Part 13 Blaze and Random Spell added 10846kb Part 14 Briefly goes over quest creation and adding finishing touches. 7457kb
Programming Curriculum CBT Training CDs Course Overview C++ is digit of the most widely utilised covering utilization languages in the concern today. Its compounding of a old C set and coercive object-oriented planning (OOP) capabilities attain C++ an manifest pick for whatever programmers. The content of this 6-course curriculum is to inform non-C programmers the principle of C++ programming, as substantially as civilize the existing humble of joint C programmers C++, from principle to modern topics. The prototypal digit courses in the C++ Programming Curriculum are module inform students the base skills and noesis necessary to be healthy to write, compile, and separate base C++ applications. Students module see the module fundamentals, much as syntax, accumulation types, and operators, as substantially as how to create expressions and statements, administer line control, and create and call functions. This curriculum introduces the skills necessary to be healthy to begin to ingest C++’s OO features. Students module see how to create, use, and modify classes, as substantially as how to fill those classes with members and functions. They module also see how to instantiate objects, combine nonachievement handling, and action ultimate I/O. The latter quaternary courses in this curriculum module investment the learner’s existing C knowledge, art regular comparisons and contrasts. These courses pore on key enhancements provided by C++, including an launching to the object-oriented features of C++. These courses pore mainly on the object-oriented aspects of C++, presenting whatever more modern concepts and skills. This curriculum is supported on ANSI C++ and is not environment- or vendor-specific. # This curriculum consists of 6 courses: 13209 C++ Foundation for Non-C Programmers Part 1 # 13210 C++ Foundation for Non-C Programmers Part 2 # 13205 C++ Programming Part 1 # 13206 C++ Programming Part 2 # 13207 C++ Programming Part 3 # 13208 C++ Programming Part 4
The C Programming Language is the foundation of nearly all modern computer languages. C is a “low level” simple language that can be used to create the most elegant of applications and operating systems. Most of today’s commercial applications and operating systems have the C language at their core. VTC author Tim Heagarty explains the history and mechanics of the language and gives practical advice on its use in the commercial world. To begin learning simply click the links.
C Plus Plus (C++) is a programming language that is both procedure-oriented and object-oriented. In VTC? tutorial, Professor Arthur Lee will explain the environment of C++, then guide you into writing equations, creating functions and output, looping, and much more.
- Quick and easy way to learn C++ through a series of movies. - No expensive classroom training courses. - No boring hard to follow books to read. - Learn from your own desk at a pace that suits you. - High quality affordable training that is easy to use and follow. - Use our unique training method, it makes learning easy no matter what your learning style. Duration: 5 hrs / 43 lessons
KeyStone Learning Specializes in self-paced IT training on video, CD, and DVD. Over 1200 Titles covering certification, developer, digital media, networking, �
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Level 1 �������������������� Introduction to C++ 6 Overview Building a Simple Project Creating a Win32 Console Application Creating Header Files
Major Components Build Process Resources Visual C++ Compiler Linker Source Code Editor Visual C++ Debugger
Level 2 �������������������� Adding Message Handlers Overview Using Support Macros Analyzing Events Using the Class Wizard Applying Drawing Logic Using the Power of the View Model Mapping Modes Creating a Message Handler Using the Class Wizard Summary of Mapping Modes Summary of KeyPoints ________________________________________
Level 3 �������������������� Dialogs Steps in Using Using the Control Toolbar to Create a Dialog Using the Class Wizard Dialog Execution Sequence Hooking the Info to a Real Program Structure Looking at Changes to Start Building Data for the Application Miscellaneous Dialog Features More Advanced Dialog Controls Common Dialogs ________________________________________
Level 4 �������������������� Modeless Dialogs Creating a Modeless Dialog Extracting Information from a Dialog Adding a Menu Adding a Toolbar Keeping the User Interface in Synch
Single Document Interface Overview Building a Single Document Interface Collection Classes Modifying the Destructor of the Document Object ________________________________________
Level 5 �������������������� More SDI Lists Boxes Serialization Cleaning up the View Multiple Views Init Instance Function Changing Views Modifying View Specifications Creating a Splitter Window Altering the Split Arrangement Understanding the Editor Applications Based on the RichEditView ________________________________________
Level 6 �������������������� Using MFC (1 hr) Multiple Document Interfaces Adapting SDI�s to MDI�s Manipulating the Interface Introducing Views
ActiveX The Calendar Control The Web Browser Control Building & Using an ActiveX Component Building Property Pages ________________________________________